AI Insights · Timothy · January 2024
Top 5 City Building Games on Android in Greece Q4 2023
Discover the performance of the top 5 city building games on Android in Greece during Q4 2023, including trends in downloads, revenue, and active users.
In Q4 2023, the top 5 city building games on Android in Greece showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Transport Tycoon Empire: City by Alda Games saw fluctuating revenue, peaking at around $230 in mid-October, before gradually declining to $65 by the end of December. Downloads started strong with 971 in the week of October 23, but dropped to 693 in the final week of December. Weekly active users peaked at 1.8K in late October, followed by a decline to approximately 1.6K by the end of the quarter.
Isekai:Slow Life from Mars-Games experienced notable revenue fluctuations, starting at $2.2K in late September, decreasing to $870 by mid-December, but rebounding to $998 in the final week. Downloads decreased significantly from 844 in late September to just 38 by the end of December. Weekly active users followed a similar trend, starting at 1.9K and dropping to 857 by the end of the quarter.
SimCity BuildIt by Electronic Arts showed impressive revenue growth, starting at $241 in late September and peaking at $750 in mid-December. Downloads were inconsistent, with a notable spike to 720 in mid-November, but ending at 173 in the last week of December. Weekly active users peaked at 4.5K in mid-November and stabilized around 3.4K towards the end of December.
Global City: Building Games from MY.GAMES B.V. had minimal revenue, with only a few weeks showing earnings, peaking at $49 in late November. Downloads varied, starting at 891 in late September, then dropping significantly to around 100 by December. Weekly active users showed a downward trend, starting at 1.4K and ending at 550 by the end of the quarter.
TheoTown by blueflower reported no revenue. Downloads remained relatively consistent, starting at 176 in late September and ending at 142 in the last week of December. Weekly active users showed some fluctuations, peaking at 3.2K in early October and remaining around 2.9K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.